The Creators of Baldur's Gate 3 Details Its Implementation of Machine Learning for Next Divinity
The developer behind popular RPGs like Baldur's Gate 3 and Divinity: Original Sin just teased its new project, generating immense excitement within the player base. However, recent statements from the company's co-founder have added nuance to the discussion, touching on the team's approach toward generative artificial intelligence.
AI as a Creative Assistant, Not a Substitute
In a recent clarification, Swen Vincke explained that the team is employing generative AI for certain supporting purposes. These include developing pitch decks, producing initial artistic references, and creating placeholder dialogue.
Notably, Vincke stressed that the final material in the game will be authored entirely by actual artists. "Larian is creating everything ourselves," he said.
Our studio is constantly growing our team of concept artists and are currently putting together writing teams.
Since this area is being explicitly referenced — we presently have 23 visual developers and have positions available for additional creatives.
Each initiative we do is additive and focused on having people spend more time on actual creation.
Any AI system applied correctly is a boost to a artist's routine, not a replacement for their talent.
Addressing Concerns and Clarifying the Vision
The news of AI usage at first generated unease among some the fanbase. In reply, Vincke offered additional clarification on social media.
"At Larian, we employ machine learning to gather inspiration, just like we use Google and art books," he stated. "During the initial planning process we use it as a rough outline for composition which we then substitute with authentic illustrations."
He continued, "Larian brings on talent for their unique talent, not for their ability to follow what a machine suggests."
Three Pillars of Practical Application
Vincke had in the past detailed the team's practical approach to AI and ML, grouping its use into key areas:
- Automation of Tedious Tasks: This includes motion capture cleaning, dialogue cleanup, and pipeline-specific tasks like adapting animations for different models.
- Rapid Prototyping ('White Boxing'): Using technology to speedily create simple versions of gameplay ideas to experiment with concepts before complete production.
- Experimental Frontiers: Researching how AI could eventually facilitate new forms of gameplay, particularly in simulating unforeseen permutations in a complex RPG.
He clearly noted that key artistic domains — such as writing — are are in no way areas where the company is cutting human talent. Conversely, Larian is actively hiring in these precise fields.
"Our studio is not shipping a game with machine-made assets, and we are certainly not planning on trimming down creatives to substitute them with AI," Vincke concluded.